This October for a hackweek project at work I was apart of a team that put together a small game in Unity called Fat Birb Racing. You competed against 3 other players rolling ball like "birbs" around a track.
The Birb itself was about 2 days to model and texture with the 3rd for rigging and the small flapping anim. Poly count was 1896 Tris with a 2k texture set.
A wee lil flap animation