Early in the fall I helped bring TOP to Roblox for a virtual concert. I was responsible for scan processing and cleanup for their full body scans and their heads, as well as game res mesh and textures for their heads. All in all I did the Hi poly, game res, and texture work for heads; Lowpoly and textures for the bodies and hair across the outfits.
In addition to the performance avatars themselves I also handled a lot of work on the `Stressed Out` level, specifically the giant heads (Giant hand was done by another artist under my direction), which had their own unique set of challenges for maintaining fidelity at such a colossal scale.