This year I was tasked with sculpting 18 bodies spanning male and female types in a variety of heights and weights. Totaling 18 sculpts in about 6-7 weeks (Roughly Feb- Early March 2022) the task had to be completed relatively quickly.
These are:
The Short types with a height of around 4'11.
The Tall types with a height of around 6'6.
The Average types with a height of around 5'9 or 5'10.
These were built based on Anthropomorphic research I conducted (based on Govt and retailer data) to find believable averages for each form. The final bodies were blended together to give an "infinite" number of possible body types in real time in Unity.
A shadergraph I created to procedurally apply "infinite" skin tone variations to each person generated.
Sculpts are rendered in Marmoset Toolbag