This is from an Unreal project a while back, initially the aesthetic was low poly with hard faceting but eventually it shifted away from that a bit. However I still liked the first pass I did with these guys so I wanted to share.
They were built for modularity and I even got the chance to set up sprite based faces for them as well as blendshapes for the heads. They skinned surprisingly well too to the rig.
About 3600 Tris for the base bodies, and each outfit chunk had a 512 texture. There were mask textures to drive coloration and a base light bake to ground them in UE